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lets go a new update 2.2 i really like how sunny feel in this game really good movement also :D good job sgadrat!!!!

Thanks ☺️

Hey Roger, my name's Ryan and I'm one of the lead developers of spruceUI, a free and open-source firmware overhaul for the Miyoo A30 (which is a low-powered Linux device aimed primarily at retro game emulation). I recently created an app that allows users to browse and download freeware games over Wi-Fi directly to their devices. I really enjoy Super Tilt Bro. and I was wondering if you'd be interested in allowing us to host and distribute your game for free to our user base. I couldn't find an explicit license for the game, so of course I wanted to check with you on the matter.

If you would like to discuss this prospect and any concerns you may have, please feel free to reach out to me on Discord, where my username is @rymsar, or simply reply to me here. Thanks, and keep up the awesome work!

Hello Ryan,

There is absolutely no issue redistributing the game. It is licensed under the WTFPL, as documented in the source: https://github.com/sgadrat/super-tilt-bro/blob/master/LICENSE

Have a nice day, and thank you for letting me know you like Super Tilt Bro., as the dev that's heart warming ❤️

Great game! Are there any plans for new content, such as stages or characters? If there is, what is the best place to follow news?

Thanks ❤️

There is a new character in the work, and some more planned. As well as new mechanics, balance, and other content. Super Tilt bro. development is steady.

Best place to follow it are:

- The Discord server,

- @SuperTiltBro on Twitter,

- or follow the devlog right here

Pick the one(s) of your liking. The devlog is focused on patch notes and from time to time articles about the development. The Discord is where the community meets for jabber, tourneys, and some out of topic talks. The twitter is between both as it relates patch notes and notable community events.

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Definitely the best yet ambitious fighting game ever made for NES, it deserves a PC remake!

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Thank you!

If I had infinite free time, I would have plans for an HD PC version, with modern graphics yet cross compatible with the NES version 🤘

hi sgadrat! i playing your game on Nestopia emu and i want to know how to patch the emu to play online. you can help me? :3 

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Wow. Just wow. The Ai even knows how to dash-dance.

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Amazing!!! Jesus loves you by the way my friend, i hope you have a lovely day today :)

having so much fun playing online on my nes!! Such a remarkable feat! Good job guys! 😁

Thank you 😊

Have fun!

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this game is super fun to play, even with just a keyboard. maybe thats biased considering that i used to play melee with keyboard, but i still find this incredibly enjoyable. i think that vg sage is by far the best character

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Thank you for playing, happy to hear you like the game :)

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Just got my Kickstarter cart today. Woo! Still getting used to the moves but have been enjoying VG Sage. Especially love his animations.

It’s pretty wild being able to play an online multiplayer game on the NES!

Have fun ♥️

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Very cool that you’ve made this! I appreciate extending the life of older technology like this game does.

That said, I’m having trouble with running it on my everdrive. I just get a gray screen. Am I missing something?

Thanks!

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If you took the Super_Tilt_Bro_(E).nes from this page, it is a "mapper 30" ROM (also named UNROM-512 sometimes.) You may have to update your everdrive's firmware to run it. Obviously, you won't have online functionality since the everdrive does not have an embeded wi-fi chip.

If you took the .nes from the Linux/Windows/MacOS version, it is incompatible with the everdrive 

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Thank you for the information! I updated my N8’s firmware and that did the trick :) much appreciated.

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good game but the final battle for story mode sucks because most deaths are just falling off the stage because its harder to recover from that distance.

Amazing! I hope I can donate soon. Also, do you plan on having any grapplers? Keep the good work :)

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Thanks.

There is no clear plan to add a grappler soon but the needed mechanics are comming so it will be a possibility. Projectiles will come first with next planned characters 😉

How are updates handled on physical cart? (can updates be downloaded via wifi and stored on cart?)

In the online menu, the "Settings" section has an "Update" entry. It is deactivated on emulator but will dowload the latest version and reprogram your cart with it on physical version.

In case something would go wrong, you will have the option to reset to the factory version.

can you nerf sinbad a bit lol bc all you need to do to win is forward Q and up W

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Yes, it is planned. I need a way to make it unsafe on shield without modifying the move too much.

Meanwhile, the best counter is to jump over forward-special and punish its end-lag or the whiffed up-w.

Why in the heck would you configure the defaults Q and W instead of Z and X? 😅

this is very cool you said this was a hack of super Mario Bros. for the nes?

Thanks. It is 100% original code though, not a hack of any existing game.

Hi, 

following this example :

https://smash-crusade.itch.io/crusade

do you have plans to add more characters ? 

In that case it is a well done game ,condensed into a nes game .  Congratulations !

Yes, we have more characters planned. At least two from the console homebrew community are next :)

But we'll be nowhere near Crusade's gigantic roster. I hope to be able to put 8 characters in the cart before facing storage space issues.

And thanks for the kind words ♥️

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Sinbad Side Tilt got a buff yay

Now it no longer whiffs its early hitbox when approaching grounded opponents at the cost of no more high reaching hitbox and longer startup.

It also doesn't chain into itself and applies better shield pressure.

Overall, very good change

noth

(maybe) new tech just dropped, at least for me.

Using D-tilt or D-special during a shield ignores the shield release animation, meaning combo starters like Pepper's D-tilt can be used almost immediately without problem. As a Pepper main, I am very happy about this.

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Yes, it's by design down tilts and special are out of shield moves. Also Pepper is the only char who can start a combo on an opponent on her back while she's in shield (down-spe into foward-tilt.)

Also, a jump can cancel the end of the shield vanishing animation, but unlike down attacks, it does not skip the entire animation.

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VGSage gets an out-of-shield kill option with D-tilt that KOs at about 20% from the ledge so thats kinda strong

But Pepper can use Down Special at the ledge out of shield and then Side Tilt for a (probably) true combo that kills at almost any%

After over a year of procrastination, Project Igbik is semi-complete, as my computer isnt able to run the game on download so i have no way of testing it or knowing whether it works, but theoretically it is complete

https://smiley09.itch.io/project-igbik is the link to the .JSON because i have no idea how modding works tbh

I love your animations! The character is really nice! 🤩️

After a year, it still hard to build the game. No worries, I got you covered :)

The character exceeded the 16 KB size limit, so I had to butcher your animations to remove frames for shrinking it into a ROM. Anyway it still look great!

The ROM with Igbik is here, it whould work on any NES emulator (even web-based or on phone): https://super-tilt-bro.com/shares/stb_igbik.nes

Certainly not what you had in mind movement wise, but these thing require tuning and being able to build the game to test changes. I have plans to make it easier, but priorities shifted, so it will not happen in near future. It is impressive you got that far without being able to test your mod!

Last but not least, your mod with changes required for it to build the ROM above: https://super-tilt-bro.com/shares/igbik.json

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Thank you :)

This character is really cool, except whenever I use side b the character flys erractically off the stage and destroys himself. Laughs. Not sure what the glitch is but just wanted to let someone know :) 

Deleted post

Thanks 🥰

just did a match a vsage that lasted 9 seconds

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For the best moves in the game the best down tilt is the Vsage because he is easly able to kill at ledge.The best up b side b and jab its keke.the best forward air is pepper and she also takes Nb and also  the worsed down air and makes up for it because of Nair. finally sanbad has easily the best recovery to the side because of his side b but lacks hight in his up b

also if i made a tier list it would be Vsage S kekeS pepper a and sanbad b.

if you are coming from smash bros then pepper is like sheik.keke is steve(kinda).Vsage is just broken,and sanbad i think is just a swordy idk i dont really like him.

Kiki is steve with a spear and no elytra, anvils, or minecarts

true

I've noticed 2 characters that vg sage derives his moveset from, being palutena for his d-tilt, nair, and staff, and Bowser for his up and down specials. He also gets his neutal special from falcon and ganon, and his side special from the star fox gang

Pepper has an arguably stronger down tilt due to its sheer combo potential, though it does require a lot more skill and precision to utilize fully. The main uses of it are to a) combo into side air, which spikes and leads into another down tilt, and so on, and b) to combo very easily into neutral air, which, as you mentioned is very good, especially when killling at the ledge.

I hope they nerf kiki shes op literally  steve

Deleted 339 days ago

bad because i need friends to play

Come to the Discord to make cool friends who play the coolest game in the universe.

Or you can also try the Arcade mode ;)

I not allowed discord

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Best game, Pepper main here! (Just playing in school), (BORA BRASILLLLLL)

Haha! Thanks ♥️

(Pepper mains are the bests!)

Same bro

Hi, I hope you’re doing well!
I work on a product to make therapy for children and youth more engaging by integrating games and other fun activities.
Would you have some time to chat about a partnership/integration?

Hit me up on Twitter or Discord DM

Twitter: @RogerBidon

Discord: https://discord.gg/qkxHkfx

(+1)

excellent game! impressive to see the mechanics of platform fighters translated to nes so well

Thank you 🥰

bRO HOW CAN WE SPEAK ABOUT DEV A GAME, I M LOOKING FOR SOMEONE THAT DO GAMES FOR NES OU SNESS. I HAVE THE PROJECT ALREADY DONE ON PAPER AND DESIGN, WITH YOU ARE INTERESTED IN KNOWING MORE. PLEASE IM READY TO MAKE IT HAPPEN AND WILL BLOW PEOPLE'S MINDS!! HIT ME UP ON INSTAGRAM @DUNGEONSOFKARDS 

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It's a great game, for me the best available for the NES. I play almost every day with my brother. But unfortunately I can't play online using an emulator on my laptop (Windows 32bit). Could someone please help me?
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Hello! Happy to hear that you like the game!

Can you try this version of the emulator? https://super-tilt-bro.com/tmp/fceux-win32.zip

You will need to download the normal windows version (super-tilt-bro-windows.zip) to get the ".nes" file from its "rom" folder. Then open the .nes with the emulator above. It should work, and you should be able to go online.

If it works, I'll find a way to include it in next release so you don't have to care about 32/64 bits emulators.

Thank you very much, Sgadrat! Now I can play Super Tilt Bro online, it's good that in the future maybe it will be possible to play Super Tilt Bro without an emulator. I'm glad to know that you answered me quickly.

Begining with today's release (2.0-beta7) You should be able to play with the Windows version available on itch.io

Please tell me if there is any problem.

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Me encanta este juego es como renacer en la nes apoyo el proyecto espero mi cartucho más adelante

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Great game!!

 I just wish there were more characters. 

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I love this old style. What I liked the most was that I can play it without downloading it, but download it, because it's worth it.

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im back to play this game a year and a half later...

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😊👍
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Pepper's new win/loss animations are great!

Haha, and did you see that "special thanks" section in the credits? Freakin awesome ;)

Thank you ♥️

Why does Sinbad look so much more polished in the trailer, and will that design be added to the base game?

yes, he is like that on the development version. So next update he will look like that ;)

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I made a small animation mod for Pepper that changes her victory, defeat, and shield animations. It will be in my profile later today. (I have no prior experience placing files on my profile so I have no idea wheter this will work, but live and learn, I guess.)

Nice! 

Looking forward to see that 👀

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'Tis here! This is the link. Pepper's Animation Mod

Here is your ROM: http://supertiltbro.wontfix.it/files/tmp/smiley09/tilt_no_network_unrom_(E).nes

I just had to change the last frame's duration of the defeat animation. Max value is 255.

I love it. May I reuse some parts in the official game? Notably Pepper's victory/defeat animations 😊️

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Certainly! It would be really fun to see them in the base game. Thanks for fixing the problem with the defeat animation, too. Much appreciated.

Done, and you got your name in the credits ;)

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The AI can be cheesed by Sinbad by standing slightly to the side of the spawn platform and timing Neutral Special correctly, then landing Side Tilt and using Aerial Neutral Special to confirm the KO if Side Tilt didn't finish the job. (This works for any difficulty)

I believe this can be mitigated by having the AI leave the platform almost immediately, among the most basic solutions.

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