Be part of the project

Super Tilt Bro is in development, do not hesitate to leave a comment, any feedback is welcome. You can follow the development on my Twitter @RogerBidon, on Smashboards or directly fork it on github.

About

Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s.

You and a friend take control of a clone of Sinbad, the badass mascot of Ogre3D. Two fellows, one platform: you will have to fight to throw the other out.

Alpha 6 released!

Changelog:

  • Added the shield
    • Press down while on ground
    • It can take three hits before breaking dangerously
  • Respawning is now something cool
    • You are put on a flying platform and are invulnerable
  • Added little/big jumps
    • Press the jump button longer to jump higher
  • Possibility to fast-fall
    • Press down while mid-air to fall faster

Older releases:

Alpha 5:

  • Full moveset implemented!
    • Any combination of a direction + A or B triggers a unique move
  • New javascript emulator, capable of lots of things:
    • Playing music
    • Rebinding controls
    • Using gamepads
    • Looking more like an old TV
  • Bug fixes
  • Internal: Improved data compression

Alpha 4:

  • Improved aerial fight
  • The winner now dances while looser slow claps

Alpha 3:

  • Music and sound effects
  • Added a configuration menu
  • New crash animation
  • Hitstun improvement

More information

Published63 days ago
StatusIn development
PlatformsHTML5
Authorsgadrat
GenreAction
Tags2D, 8-bit, demake, Fighting, Local multiplayer, Multiplayer, NES, PvP, Retro, sourcecode
Average durationA few minutes
LanguagesEnglish
Player count2
MultiplayerLocal multiplayer

Download

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Click download now to get access to the following files:

Super_Tilt_Bro_(E).nes 24 kB

Comments

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tip: the standard keyboard-layout for player 1 isn't suited for two-player, it's better if you 'split the keyboard in two'. that way the players won't get in each other's way.

Hey, thank you!

I fixed the default keyboard layout. Now both controllers have their keys bound by default, which is handy in this two-player game :)

You may have to click "Reset to Defaults" if you already played the game and let the default suboptimal binding.