Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s. Featuring online play, thanks to a Wi-Fi chip in the cartridge!

Need someone to play online?
Join the Discord


Are you searching for a cartridge?

Kickstarter is here.

Thank you for your interest <3


You can use different moves by holding a direction when pressing the attack or special move button.

Version 2.0-beta5 released!


Makes cakes even more delicious

  • Progress on cartidges
    • We are working on it, in this phase were there are tons of great stuff we can't show
    • Especially stuff aside from the game itself, like covers and trailers
    • Wishlist:
  • New music
    • Spirit of chivalry, by Kilirane
  • Arcade
    • Polished all graphics, cinematics and sound effects
    • The quest for a cake is more epic than ever
  • New stage
    • Three-platform in a lava-filled cave, this is Deep Rock
  • The Hunt
    • The buff vanishses when the player is KO
  • Pepper
    • Improved down-special
    • Fixed weird reaction to windoxes

Previous release: 2.0-beta4

Refined gameplay, new musics, and a secret.

  • Online
    • NTSC vs PAL crossplay is now allowed
    • Desynchs at the end of the game should be less common
  • New musics
    • Two new musics, inspired by Pepper and Sinbad
    • A jukebox has been hidden, will you find it?
  • Stages
    • New stage: The Plank
      • With big platform, one jump away from the ground
      • Can extend combos, or privide a place to retreat
    • The Pit's moving platforms are now lower
    • The Pit's platforms no more allow to pass through Kiki's walls
    • The Hunt: characters now get a lighter version of their skin on this stage
  • Gameplay
    • It is now possible to pause the game by pressing START
    • Added jostling, characters now push the other when occupying the same space
    • Improved screenshake
    • Changed ground friction physics, Sinbad is a bit more slippy now
  • VGSage
    • Added an hitbox to side-special
    • The Sage can now slightly move when charging his punch midair


Download NowName your own price

Click download now to get access to the following files:

Super_Tilt_Bro_(E).nes 512 kB
super-tilt-bro-linux64.tar.gz 2 MB 76 MB 68 MB

Development log

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Why does Sinbad look so much more polished in the trailer, and will that design be added to the base game?

yes, he is like that on the development version. So next update he will look like that ;)

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I made a small animation mod for Pepper that changes her victory, defeat, and shield animations. It will be in my profile later today. (I have no prior experience placing files on my profile so I have no idea wheter this will work, but live and learn, I guess.)


Looking forward to see that ๐Ÿ‘€

(1 edit)

'Tis here! This is the link. Pepper's Animation Mod

Here is your ROM:

I just had to change the last frame's duration of the defeat animation. Max value is 255.

I love it. May I reuse some parts in the official game? Notably Pepper's victory/defeat animations ๐Ÿ˜Š๏ธ


Certainly! It would be really fun to see them in the base game. Thanks for fixing the problem with the defeat animation, too. Much appreciated.

(2 edits)

The AI can be cheesed by Sinbad by standing slightly to the side of the spawn platform and timing Neutral Special correctly, then landing Side Tilt and using Aerial Neutral Special to confirm the KO if Side Tilt didn't finish the job. (This works for any difficulty)

I believe this can be mitigated by having the AI leave the platform almost immediately, among the most basic solutions.


(wait do I need an NES to run the game cartridge?)


Yes you need a nes to run the physical game. We put a cheaper reward with only digital OST and a comic with a small story featuring the game characters if you really want to help but don't need the cart โ™ฅ๏ธ

(The game here will stay free and kept up to date. We really sell the carts.)

(1 edit)

Do mods work with the cartridge? I dont plan on getting one (just the Digital Tilt Bro Pack if I can, but I probably won't get it before the goal is reached) but want to see if someone else might.

once again, the answer is "technically yes, but that is hard to setup"

I think I'll add a ticket "make the mods downloadable ingame" to my TODO-list. That would be super cool and make mids work anywhere easily ๐Ÿ”ฅ

._. ... I can't run game files on my computer (chromebook). Therefore, I can't playtest my OWN MOD. hm. hmm. hhhhmmmmm. ANYwho, Igbik is getting a good amount of progress, and will (hopefully be out somewhere in May.

if you can hop on discord and send me the .json file, I can build a private version for you.

(I really should add a button to do that automatically on the web editor.)

(1 edit)

No worries, I'm working on a workaround. (I can't use Discord either) I plan on using a different computer to download it.

Anyway, you will need to recompile the game. Wich is not trivial to setup.

Any other way to contact me in private? By email maybe:

(1 edit) (+1)

I tried to plug 2 controllers to my laptop to play with my friend but it only let the 1st player play with a controller and forced the 2nd player to use the key bored is there a way to fix that 

edit- Never mind i figured it out 

Haha, glad you got it solved. I would have been of little help I fear ๐Ÿ˜…


I want this game to get popular because, well, ot's a great game, but at the same time I dont because then I'll lose my title as one of the best Super Tilt Bro. players in the world


Every character's best move


Sinbad's Aerial Neutral Special is by far the strongest move in his toolkit, performingessentially anything you need. Damage? Check. It deals 8% per hit and is a multi hit. Quick move to pull out? Check. Safe landing option? Check. Combo move? Approaching tool? Check and check. This move has it all.


Kiki's Forward Tilt is easily the best move for her simply due to its sheer damge and range. It outranges almost every other attack and deals a solid 8%, making this a staple in her moveset


Neutral Special is Pepper's essential tool, starting combos, allowing her to recover and to escape combos. It works as a useful spawn trap to help you get in close, and lets you start many combos leading into her more powerful moves, like Forward Air.


VGSage's moveset is pretty evenly spread out in terms of power (aside from Side Special), but his Dash Attack is probably the best of the bunch, starting a lot of combos, and if done correctly, can give VGSage a lot of aerial momentum leading to quick KOs off the side. I would also give this spot to the inital part of his run for doing the same thing, but running isn't really a move.

I have no idea why I make these but they're strangely fun to do anyways heres a Drip Pigeon 

(12 edits)


  • Great stage control
  • Fast, long lasting attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Up Special beats most edgeguards
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Aerial Neutral Special has a massive hitbox, deals massive damage, is cancelable, and is one of the safest landing options in the game
  • Up Air lasts a long time, can juggle and has a falling hitbox
  • Easily punishable
  • Small range


  • Good stage control
  • Spear-like range keeps opponents out
  • Good combos
  • Great jab
  • Great for gimping recoveries offstage
  • Useful counter with high knockback
  • Able to use her walls as a shield to poke through
  • Great tilts (Forward Tilt deals 8% and has great range, KOs off the side incredibly early)
  • Strong aerials
  • Down Tilt/Air spikes
  • Lack of unique moves
  • Lack of killing moves (Forward Tilt/Air, Down Tilt/Air
  • Worst recovery of the roster


  • Huge knockback options
  • Has a projectile
  • Has a fail-safe to recover or escape a combo or continue her own
  • High knockback aerials (note: Neutral Air can KO at 0% if at the edge)
  • Damaging Down Tilt -> Up Tilt -> Up/Forward Air
  • Good edgeguarding jab
  • Spiking Forward Air can drag down opponents and KO them very early
  • Most tilts and dash attack combo into her killing aerials
  • Neutral Special true combos into Dash attack, setting up powerful combos that can KO at even 0%
  • Recovery has low vertical gain, requires setup of Neutral Special to recover well vertically
  • Very low damage
  • Few killing moves (Neutral Air, Forward Air)


  • Great combo potential
  • High knockback move that will land if given enough time
  • Hard to counter recovery
  • High damage
  • Jab covers ledge very well
  • Has a neutral air that reverses combos
  • Dash Attack-> Dash Attack -> Up Air/Forward Air kills insanely early
  • Kamikaze offstage option in Down Special
  • Area controlling Down/Up Tilt
  • Dash Attack lasts very long and can be used in reverse very quickly
  • Dash Attack -> Forward Air KOs at any percent from near the middle of the stage
  • Slow movement speed

I think VGSage still needs a nerf to his Dash Attack speed - it gives him way too much momentum if he jumps at the start of it, leading to KOs off the side incredibly early, and Sinbad needs a nerf to his Aerial Neutral Special (smaller hitbox, less damage) and Dash Attack (lower knockback).

Kiki may need buffs to her specials a small amount, making her Neutral Special last long enough to be more than just "Make them land early so I can hit them with an Up Tilt".

Pepper is in a pretty good place at the moment, can still hold her own against the other characters due to her high knockback options and mixups. 

This is my updated analysis of the characters and what they would need to become more balanced. Also, meet the big hitter Igbik!

(Yes, I know he's small)

I will have a few more of his alternate colors later, tap the image for the link

Let me know if you want me to make more sprites

*Me, acting like I know what's best for the game*

(1 edit)

Haha, that's cool. Sorry for the late reply. I love your analyse of characters, exactly the kind of feedback I lack the most. Thank you!

About lgbik, I won't pick it in the official build because I am really touchy with which character should make it to the main roster. But, I admit he is promising and would fill a hole in the current cast. Did you know the game can be modded, we even have a character editor: for now it is quite technical to build the game after creating a character in the editor, but I could personally help with that when you are happy with the character in the editor ;)

Cool! I'll be sure to check it out!


Project Igbik is underway!

how do i play this game on computer?

Dowload the Linux, Windows or MacOS version depending on your system and launch it.

Alternatively, you can download the client that should diwnload the appropriate version when you click "install" on Super Tilt Bro.

Thanks,but i cant find the application or even a way to launch it

Click that "Download Now" button on the game's page


this is so cool!

Thank you โ™ฅ๏ธ


really good! I love the speed at which this game moves, I like the 4th character

Thanks ๐Ÿ˜Š

realizes that windbox accelerates other movement...

I was running at my friend from behind and they used punch wrong way, but i jumped over them and windbox sent me flying into blast zone.

VGsage punch is crazy


Very fun game , it has lot's of potential but I wish more people knew about it. One suggestion would be to add a harder cpu level


A new CPU level would be cool, I am sure I have that somewhere on the TODO-list. Sadly it means rewriting chunks of the AI's logic, so I have to focus on more impacting changes first. Notably, next release the Arcade mode should be way more enjoyable than now ๐Ÿ˜‰


I am now a Vgsage main

whats the next character???

Not yet decided ;)

Do you have any suggestion?

I think a character that has slow mobility and lacking combo potential but massive damage would fill in an empty slot relatively well. We have: 

Kiki - Ranged controller

Pepper - Weak setup character with complex combos and dragging moves

Sinbad - Combo speedster

VGSage - Good damage with powerful combos

I think something similar to a shadow warrior would fit the role pretty well. Here's an image for my concept - his name is Igbik. He uses his Jade Sword to deal massive damage and start strong combos relying on momentum. It's hard to find an opening with how slow he is, but if he can find one, you're in for a tough time. (I'll make more sprites if you like the concept)

how to make private room

When going to "private", the game asks you a password.

Put whatever you want in it, and tell you friend to put the same password. You will be matched together.


ohh i see got it

hello love the game but i cant join the discord

Weird, the link seems to still be valid. What is the error message?

when i press the link it says invite invalid so i dont know 

it say I got good connection with no red popup no matter how long I wait nobody matches up with me i play on brower by the way

This is because there are not a lot of players.  Your chances to be on a server at the same time as another user are very thin. The game is quite unknown :)

You can still play online with your friends, or come on Discord to ask if someone wants to play in our matchmaking channel ;)

ok thanks

this is cool

 but online mode not working


Damn, I just tested, everything seems fine.

What exactly is the problem? Does it freeze when choosing "casual", or when you already choosed your server and estimating latency, or ingame?

Are you on browser or desktop? If on browser, when trying to go online without fullscreen, do you see a red popup saying that your performance are too weak?

Thanks for saying it's cool though ๐Ÿ˜Š

This game is awesome! You should add final smashes!


Final smashs would be a nice addition to the game.

What are these characters from?


Sinbad is the mascot of the Ogre3D graphics engine.

Kiki is the mascot of the Krita painting software.

Pepper is the main character of the webcomic Pepper&Carrot.

VGSage is the mascot of the VideoGameSage forum.

The first three are from the free and opensource culture. Based on Super Tilt Bro. being an opensource project.

The last one is from the retrogaming community, because this is a game for the NES.


Kiki is Krita's mascot yeah :)

We should do a 1v1 sometime, sgadrat.

Sure come on Discord, we'll se when we are both available

nerf neutral special

I agree. I plan to remove the hitboxes on prepare time, maybe reduce the range of the strong hitbox, and maybe increase end lag duration.

Another thing that would be cool would be to have the big animation + instakill only once per game (maybe on the sage's last stock). Normal, punch would be powerful but not instakill.

(1 edit)

Yeah. Also, what is The Knight? I have been wondering ever since I saw it in the description.

ingame? It is the character from the big animation when you hit your punch.

In lore? It is another character from the VideoGameSage forum.

Ohhhhhhhhh. I see. 

whats "The Knight"

dawg new character is my main now B)



Yeah! New character and new game mode ๐Ÿ”ฅ

Let me know your best times in arcade ;)

Ayo my high score is 1.47. The trick to the Final Boss is to spam side attack. I definitely didn't rage so hard I spammed ;)

When is the  release date for the new character ?

I am on the final stages of working on it.

The new character pushed the engine beyond its limits, I had to change quite a few things and now need to fix what broke as a result ๐Ÿค“

I can't give a date, but for sure the next update will be big ๐Ÿ˜‰

I'm excited

Who is the new character?

I am working on the Sage from the VideoGameSage retrogaming forum.

I guess this is the best display I have of the in-development version:

The character will be heavier than others, with high ground mobility but poor aerial speed, multi-hit attacks, and a kind-of falcon punch with a big full-screen animation.

If you couldn't tell, I'm this games biggest fan B)


Also the Kiki on the fair difficulty only spams light attack and it gets extremly annoying

Easy and Fair AI are actually the same code than Hard AI with longer reaction time. I guess you run toward Kiki, so the time she take a decision, you are so close she can only jab.

Improving AI is on the plan. Notably for Kiki who may benefit a lot from using her specials more. It will come in quite some time though (I am currently working on a new character and an arcade mode.)

In the mean time you may try to jump more against her, forcing her to use aerials.


Love this game!!!


I'm really into this game. I main Pepper and if used right, her infinite combo can be a devastating combo. Her edge guard is also extremely good.


Good Idea


Smash Bros NES demake is not something I would expect anyone to ever make with really good tight controls ๐Ÿคฏ

Deleted 258 days ago

On the web version: click the controller images at the bottom of the screen, or the cross icon at the top.

On the desktop version: go to "controller inputs" in the menus.

(4 edits) (+1)


  • Great stage control
  • Fast attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Easily punishable
  • Small range


  • Good stage control
  • Moderate recovery but hard to use and predictable
  • Spear-like range keeps opponents out
  • Good combos
  • Great jablock
  • Great for gimping recoveries offstage
  • High knockback/high startup move (down special)
  • Lack of unique specials
  • Lack of killing moves
  • Hard to use


  • Good multi-hit options
  • Has a chargeable projectile
  • Has a fail-safe to recover or escape a combo
  • Great aerials
  • Damaging up-down combo
  • Recovery has low vertical gain
(1 edit) (+1)

This is my analysis on the characters. It's probably a little bit off, but i just thought it would be neat.


Nice analysis!

It matches mine on most points. Except for Kiki's recovery which I think is the poorest of the game. You can recover high because "double jump -> spe up -> double jump" can gain a lot of height rapidly. But if you are forced to recover low, it is too predictable, you don't have any tool to hit a edgeguarder, and wall-jump does not allow a second up-spe.


Sinbad is lowkey cracked i think he needs a nerf

thats just me tho

I agree.

I will try my best to get him back to others level. I just fear to ruin what makes him so pleasing to play: very good frame data. This is a point where he is too good, but also what makes him so reactive controler in hand :/


perhaps lower knockback/damage on neutral special and higher knockback on down special

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