Be part of the project

Super Tilt Bro is in development, do not hesitate to leave a comment, any feedback is welcome. You can follow the development on my Twitter @RogerBidon, on Smashboards or directly fork it on github.


Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s.

You and a friend take control of a clone of Sinbad, the badass mascot of Ogre3D. Two fellows, one platform: you will have to fight to throw the other out.


Move left   |      Unused   Unused
     |   +--+         |        |
|    |   |            |        |                        |
|    | +-|-+          |        |                        |
|    | | o |          |        |                        |
|  +-|-+   +---+      |        |                        |
|  | o       o |      o        o        ---     ---     |
|  +---+   +-|-+   (select) (start)    ( B )   ( A )    |
|      | o | |                          -o-     -o-     |
|      +-|-+ |                           |       |      |
         |   +---+                       |       +---+
       Shield    |                 Special moves     |
                 |                                   |
            Move right                            Attacks

You can use different moves by holding a direction when pressing the attack or special move button.

Beta 3 released!


  • New artificial intelligence
    • You can now select a difficulty level when playing against the CPU
  • Improved navigation between menus
  • Fixed the name of the "Unholy scimitar"

Previous release:

Beta 2:

  • New visual effects
    • Stronger screen shaking
    • Characters on hitstun are now blinking
    • Added directional indication when a character is thrown
    • Added a KO animation (with explosions!)
    • After the last KO, the game continues on slow-motion for a couple of seconds
  • Added a character selection screen
    • Choose from 49 playable characters, thanks to recolors
  • Added an icon and title for each menu
  • Changed the cartridge format from NROM-128 to NROM-256
    • Making the ROM file growing from 24 Kbytes to 40 Kbytes, giving us lots of free space

Press kit

More information

Published 313 days ago
StatusIn development
PlatformsLinux, HTML5
Tags2D, 8-bit, demake, Fighting, Local multiplayer, Multiplayer, NES, PvP, Retro, sourcecode
Average sessionA few minutes
MultiplayerLocal multiplayer
Player count2
LinksTwitter, Source code


Download NowName your own price

Click download now to get access to the following files:

Super_Tilt_Bro_(E).nes 40 kB
super-tilt-bro-linux64.tar.gz 1 MB

Development log


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tip: the standard keyboard-layout for player 1 isn't suited for two-player, it's better if you 'split the keyboard in two'. that way the players won't get in each other's way.

Hey, thank you!

I fixed the default keyboard layout. Now both controllers have their keys bound by default, which is handy in this two-player game :)

You may have to click "Reset to Defaults" if you already played the game and let the default suboptimal binding.