Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s. Featuring online play, thanks to a Wi-Fi chip in the cartridge!

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If you are searching for a cartridge, it is too early.
Game carts exist, but are prototypes.

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Thank you for your interest <3


You can use different moves by holding a direction when pressing the attack or special move button.

Version 2.0-beta4 released!


Refined gameplay, new musics, and a secret.

  • Online
    • NTSC vs PAL crossplay is now allowed
    • Desynchs at the end of the game should be less common
  • New musics
    • Two new musics, inspired by Pepper and Sinbad
    • A jukebox has been hidden, will you find it?
  • Stages
    • New stage: The Plank
      • With big platform, one jump away from the ground
      • Can extend combos, or privide a place to retreat
    • The Pit's moving platforms are now lower
    • The Pit's platforms no more allow to pass through Kiki's walls
    • The Hunt: characters now get a lighter version of their skin on this stage
  • Gameplay
    • It is now possible to pause the game by pressing START
    • Added jostling, characters now push the other when occupying the same space
    • Improved screenshake
    • Changed ground friction physics, Sinbad is a bit more slippy now
  • VGSage
    • Added an hitbox to side-special
    • The Sage can now slightly move when charging his punch midair

Previous release:

Hotfix 2.0-beta3

Fixed arcade mode playing all cutscenes right at the begining.


Fixes, colors, and nerf!

  • Arcade
    • Fix crash when spamming the A button in cutscenes
  • General
    • Ingame characters portraits are now in colors
  • VGSage
    • Rework Special neutral
      • No more hitbox in preparation animation
      • Hitting your opponent's weapon no more hurt them
      • Hitting the punch no more guarantee a KO at any percent
      • The Knight shows up only if the Sage is on his last stock
      • Improved animation, showing the windbox
      • Improved physics of the windbox
    • Improved alternate skins colors


Download NowName your own price

Click download now to get access to the following files:

Super_Tilt_Bro_(E).nes 512 kB
super-tilt-bro-linux64.tar.gz 2 MB 76 MB 68 MB

Development log

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I am now a Vgsage main

whats the next character???

Not yet decided ;)

Do you have any suggestion?

how to make private room

When going to "private", the game asks you a password.

Put whatever you want in it, and tell you friend to put the same password. You will be matched together.


ohh i see got it

hello love the game but i cant join the discord

Weird, the link seems to still be valid. What is the error message?

when i press the link it says invite invalid so i dont know 

it say I got good connection with no red popup no matter how long I wait nobody matches up with me i play on brower by the way

This is because there are not a lot of players.  Your chances to be on a server at the same time as another user are very thin. The game is quite unknown :)

You can still play online with your friends, or come on Discord to ask if someone wants to play in our matchmaking channel ;)

ok thanks

this is cool

 but online mode not working


Damn, I just tested, everything seems fine.

What exactly is the problem? Does it freeze when choosing "casual", or when you already choosed your server and estimating latency, or ingame?

Are you on browser or desktop? If on browser, when trying to go online without fullscreen, do you see a red popup saying that your performance are too weak?

Thanks for saying it's cool though 馃槉

This game is awesome! You should add final smashes!


Final smashs would be a nice addition to the game.

What are these characters from?


Sinbad is the mascot of the Ogre3D graphics engine.

Kiki is the mascot of the Krita painting software.

Pepper is the main character of the webcomic Pepper&Carrot.

VGSage is the mascot of the VideoGameSage forum.

The first three are from the free and opensource culture. Based on Super Tilt Bro. being an opensource project.

The last one is from the retrogaming community, because this is a game for the NES.


Kiki is Krita's mascot yeah :)

We should do a 1v1 sometime, sgadrat.

Sure come on Discord, we'll se when we are both available

nerf neutral special

I agree. I plan to remove the hitboxes on prepare time, maybe reduce the range of the strong hitbox, and maybe increase end lag duration.

Another thing that would be cool would be to have the big animation + instakill only once per game (maybe on the sage's last stock). Normal, punch would be powerful but not instakill.

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Yeah. Also, what is The Knight? I have been wondering ever since I saw it in the description.

ingame? It is the character from the big animation when you hit your punch.

In lore? It is another character from the VideoGameSage forum.

Ohhhhhhhhh. I see. 

whats "The Knight"

dawg new character is my main now B)



Yeah! New character and new game mode 馃敟

Let me know your best times in arcade ;)

Ayo my high score is 1.47. The trick to the Final Boss is to spam side attack. I definitely didn't rage so hard I spammed ;)

When is the  release date for the new character ?

I am on the final stages of working on it.

The new character pushed the engine beyond its limits, I had to change quite a few things and now need to fix what broke as a result 馃

I can't give a date, but for sure the next update will be big 馃槈

I'm excited

Who is the new character?

I am working on the Sage from the VideoGameSage retrogaming forum.

I guess this is the best display I have of the in-development version:

The character will be heavier than others, with high ground mobility but poor aerial speed, multi-hit attacks, and a kind-of falcon punch with a big full-screen animation.

If you couldn't tell, I'm this games biggest fan B)


Also the Kiki on the fair difficulty only spams light attack and it gets extremly annoying

Easy and Fair AI are actually the same code than Hard AI with longer reaction time. I guess you run toward Kiki, so the time she take a decision, you are so close she can only jab.

Improving AI is on the plan. Notably for Kiki who may benefit a lot from using her specials more. It will come in quite some time though (I am currently working on a new character and an arcade mode.)

In the mean time you may try to jump more against her, forcing her to use aerials.


Love this game!!!


I'm really into this game. I main Pepper and if used right, her infinite combo can be a devastating combo. Her edge guard is also extremely good.


Good Idea


Smash Bros NES demake is not something I would expect anyone to ever make with really good tight controls 馃く

Deleted 137 days ago

On the web version: click the controller images at the bottom of the screen, or the cross icon at the top.

On the desktop version: go to "controller inputs" in the menus.

(4 edits) (+1)


  • Great stage control
  • Fast attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Easily punishable
  • Small range


  • Good stage control
  • Moderate recovery but hard to use and predictable
  • Spear-like range keeps opponents out
  • Good combos
  • Great jablock
  • Great for gimping recoveries offstage
  • High knockback/high startup move (down special)
  • Lack of unique specials
  • Lack of killing moves
  • Hard to use


  • Good multi-hit options
  • Has a chargeable projectile
  • Has a fail-safe to recover or escape a combo
  • Great aerials
  • Damaging up-down combo
  • Recovery has low vertical gain
(1 edit) (+1)

This is my analysis on the characters. It's probably a little bit off, but i just thought it would be neat.


Nice analysis!

It matches mine on most points. Except for Kiki's recovery which I think is the poorest of the game. You can recover high because "double jump -> spe up -> double jump" can gain a lot of height rapidly. But if you are forced to recover low, it is too predictable, you don't have any tool to hit a edgeguarder, and wall-jump does not allow a second up-spe.


Sinbad is lowkey cracked i think he needs a nerf

thats just me tho

I agree.

I will try my best to get him back to others level. I just fear to ruin what makes him so pleasing to play: very good frame data. This is a point where he is too good, but also what makes him so reactive controler in hand :/


perhaps lower knockback/damage on neutral special and higher knockback on down special

Is it possible to play without a controller? Its not loading for me.

You can play with the keyboard.

The game is not loading and shows only a grey screen? If you are playing in the browser I am interested in browser's error messages in the developper console. And which browser/operating system are you using?

Chrome, Incoginito, Windows 10

Fixed ;)


My friend is trying to take credit for your game and at school says he made it on his personal laptop, we are doing a competition to see who is better at coding and I do not want be beaten by a kid who steals other peoples work, especially since my crush knows about it.

Please reply and somehow prove that it is not him.


I am not him, I graduated a long time ago ;)

Thank you.


If I ever become a famous developer you are on my good list.


I haven't played this game in a while and I come back to new music and skins! That's cool. Also, I have a suggestion. What if you added an extra-hard diffuculty? Don't mean to brag (I'm definitely bragging) but hard mode is too easy for me. Anyway, I'm excited to see future updates, this game is really good. 5/5 stars


Thank you for the feedback!

An extra-hard mode would be cool indeed. It would require me to improve significantly the AI though, as hard mode is already unleashing all current logic can do. I definitely add it to my TODO-list, thanks for suggesting it.

An arcade mode is in the work, with a timer so you can improve your score each time, and possibly opponents with unfair advantages.

Oh, and did you try the Konami code on the title page?


I did not try the konami code, that's an interesting secret!

does it work with controllers I am trying to play it via game controller but it doesn't seems to work for me. 

P.S. my controller works perfectly fine on this


Every controller that works with gamepadtest should work. You may have to configure it though. Configuration can be opened by clicking the "cross" icon on top or the gamepad images at the bottom of the screen.


love the game. im exited to see future updates.


pepper combo:

down attack -> forward air -> down attack -> forward air

do this over and over again. It will carry them to the edge of the stage and end up spiking them.

Nice you found it, it was actually the first Pepper's combo voluntarily designed in her moveset.

It is really strong, but the careful opponent has a number of options: first if they bait your down attack they can punish it as it is quite slow. Second, if not perfectly executed, it is not true and the opponent can react before the forward-air (also you need a fastfall between forward-air and down-attack). Finally, the opponent can tech instead of crashing (pressing down+direction before hitting the ground), making it a tech-chase situation.

It is possible the AI implements none of those strategies, but if you play against an human it should not be gamebreakingly good, but still a powerful move to be feared ;)


Maybe you will find this interesting or it will give you some ideas: Awesome Slam Siblings - A Smash Bros tribute on the Commodore 64 

Keep up the good work!


Wow, that's a super impressive project! Congratz, I hope you will keep working on it ;)

Note about your take on AI, as people on the internet want to try a game before bringing it to parties, a very dumb AI is way better that no AI.

My first AI was as dumb as : always push the stick toward the opponent, and if close push the attack button. It really made it playable by curious people out there.

The current AI is a little bit more evolved, but nothing super smart, and some people have real fun against it. A bit long to explain here, you can find the github project and I guess you are familiare enough with 6502 asm to understand it 馃

Anyways, you have better things to do before. Just don't say "never" to AI, they are useful and a lot of fun to program ;)

Just to be clear, that project is not by me. I thought you might find it interesting... Some nice ideas about AI, BTW, maybe you should try to reach the dev on YouTube.

Haha, I assumed it was from you without verifying 馃槄

Thanks for bringing it up, it is indeed very intersting 馃憤

can you play with a controler in this game?

Yes, when not in fullscreen mode, click the controller images at the bottom or the cross icon at the top to open control configuration.

I recomend using the controller's cross instead of joystic, the game supports it better.

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sinband is the most fun charather ever this game is a blast

Thanks 馃グ

it's fun but can you add new characters.. i play this game a lot and would like that. (:

I am glad you have fun with the game 鈾ワ笍

More characters are definitely in the plans. That said, as the game is in alpha (there are still technicalities to iron out) and I am basicaly a solodev, it will take some time before the next character appears. Sorry for that, I really want to get the fundations right before cobstructing more content on it.

You should add more to it. Like a grab mechanic or something lol


Very good game, it's really fun to play.


Thank you <3


Kiki = best character. They have the funny forward aerial

love the game btw

nah pepper is the best because of her recovery

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