Wow, this new update looks amazing! I love the new character as well, great job! can't wait for future updates, keep up the great work!
Super Tilt Bro. for NES
Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s.
You and a friend take control of a clone of Sinbad, the badass mascot of Ogre3D. Two fellows, one platform: you will have to fight to throw the other out.
Jump | Move left | Unused Unused | +--+ | | +----|---|------------|--------|------------------------+ | | | | | | | | +-|-+ | | | | | | o | | | | | +-|-+ +---+ | | | | | o o | o o --- --- | | +---+ +-|-+ (select) (start) ( B ) ( A ) | | | o | | -o- -o- | | +-|-+ | | | | +--------|---|---------------------------|-------|------+ | +---+ | +---+ Shield | Special moves | | | Move right Attacks
You can use different moves by holding a direction when pressing the attack or special move button.
Version 2.alpha-1 released!
This is the first ALPHA for the version 2 of the game. While the changelog is bigger than usual, most changes are actually under the hood: the game engine has been improved to support future additions. For more details, read the devlog.
- New character
- Here name is Kiki, she is the mascot of the Krita project
- With her big brush, she is able to draw platforms to recover or block her opponent
- She has a long range that largely compensate for being slower than Sinbad
- Made it easier to input recovery moves
- Characters can go out of screen before losing a stock
- You can fall through slim platforms by briefly tapping down
- New stages graphics
- The hunt now takes place in deep caves
- The pit is now in stiffing jungle
- Skyride and Flatland make you fight in antique ruins
- Improved menus
- Title screen is now animated
- Transition between menus is more nervous
- Improved AI
- The bot no more misses its strikes when you are not moving
- The bot is no more stuck when on a platform above you
- There is actually one AI specific to each character
- Hard mode CPU is more challenging (especially Kiki's bot)
- Minor release before producing cartridges
- Menus now fit in NTSC screens
- There is no more visual glitch in transition between menus
|Platforms||Windows, Linux, HTML5|
|Tags||2D, 8-Bit, Local multiplayer, Multiplayer, NES, Pixel Art, PvP, Retro, sourcecode, Versus|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any)|
|Player count||1 - 2|
|Links||Twitter, Source code|
Click download now to get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Physical copy of Super Tilt Bro.
An actual cartridge that you can put on your NES and play!
Contains a cartridge with the game and a manual, wrapped in a transparent dust-sleeve.
Minimal price includes production costs, shipping fees, a 10% donation to itch.io and around $10 for the developer.
- Super Tilt Bro. version 2, first ALPHA31 days ago
- Making a moddable gameOct 09, 2019
- Adding new characters to Super Tilt Bro.Jun 17, 2019
- Beginning the work on v2, rethinking positionsMay 08, 2019
- Version 1.1, the ultimate Super Tilt Bro.Feb 28, 2019
- Version 1.0, the final destination!Oct 26, 2018
- What's on the menu? Beta-6!May 15, 2018
- So pretty, so Beta-5!Feb 09, 2018
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It didn't work on any of my devices, like my 3ds and my phone
Oh sorry for that. The freshly released version use a recent kind of cartridge which is not supported by all emulators. Its name is UNROM-512 or "mapper 30" if you want to check for support in a particular emulator.
I may choose to use another cartridge (to get better emulator support) in a futur update. Do you want that I let you know when it is the case?
and also will there be more physical cartridges released?
I plan to release new cartridges when the version 2 is ready. I hope that it will be in 2021, but can't promise anything. We are still in very early stages of this version.
I do not plan to produce more cartridges of the version 1.
In the meantime you are free to download the game and put it in an everdrive, or even produce your own cartridge. I know that it is not the same thing as an "official" cartridge, I am sorry for not being able to bring better news.
I really like the game style, i play this on my SNES game console often. What I wish there was though if there was more than one type of weapon (e.g. spear, bow, staff, gun, etc.) but other than that, I do like the style for it all, it does have that right style for classics on the nintendo. I also like the sprites, and maps for the game. I wish to hope soon there will be a SNES tilt bros game!
Thanks for the kind words! Thats super nice to know that you love my little game.
I am currently working on the version 2, which will feature more playable characters. Only one more at first, with plans to add new ones from time to time. Hoping it fills your wish to have more weapons.
Playing on a SNES is pretty awesome o_O I didn't even know it was possible. What do you use? Some NES emulator on a linker?
Note: I cannot promise that the v2 will work on your SNES. It is based on bigger NES cartridges that are often not supported by emulators :s
Where is the windows version
I did not make anything specifically for Windows. You can still download the NES ROM from this page and run it in MESEN or FCEUX emulators. Alternatively you can play the HTML5 version at the top of this page.
How did you make a NES cartridge?
I got some premade PCBs on which I soldered ROM chips containing my game. Wrapped this in a NES cartridge shell. Finally, I printed stickers and a manual.
The exact process is pretty long to explain. While fascinating to do, it will not fit in a comment. You can find more by searching for “NES repro tutorial” on the internet. A “repro” the re-creation of an old game, but it is exactly the same process for your own new game (and a lot more legal.)
So... you made a floppy disk just for your game?
Awesome game but could you please add a few screenshots to the page?
Thanks. Just added some screenshots.
Interestingly itch io shows games screenshots for html5 games only on mobile. So, I integrated new screenshots in the game's description, hoping the page is improved.
Awesome game, I love the animations and the music. It really gave me a sense of improvement. Is there any game play difference between the different weapons and characters?
Thank you for the kind words! There is no game play difference, you can freely pick your favorite color and name
This is a really good game, can you give me some tips? i want to makes games, just like this one!
Do it for the fun of doing it.
Begin with the part that you enjoy the most, be it graphics, programming or music. Choose some tools you want to learn, it is more rewarding than using tools you already know. Work on your project bit by bit, your first iteration will be weird prototypes. After some time the prototype will become somewhat playable, then pretty decent to finally be a full featured game. Just never forget that the goal is not the finished game, it is to enjoy making it.
I wish you all the best in your gamedev journey
Your game don't work
Oh? What did you try? The ROM, the linux version or the web version?
On which browser if you tried the web version? It requires a pretty modern desktop web browser :s
tip: the standard keyboard-layout for player 1 isn't suited for two-player, it's better if you 'split the keyboard in two'. that way the players won't get in each other's way.
Hey, thank you!
I fixed the default keyboard layout. Now both controllers have their keys bound by default, which is handy in this two-player game :)
You may have to click "Reset to Defaults" if you already played the game and let the default suboptimal binding.