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Super Tilt Bro. for NES
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Devlog
Hotpatch 2.3
December 20, 2024
by
sgadrat
Fix Sunny aerial-down Performing an Aerial-down attack as Sunny had great chance to ringout her immediately on NTSC systems. (For the neardiests: it was because of an unsigned multiplication to comput...
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Super Tilt Bro. 2.2: Sunny joins the party
December 19, 2024
by
sgadrat
1
What's new in the game? Online update You read it well, this is a first for the NES: you can now update your game cartridge online! By doing so, you will get the latest version of the game which conta...
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Digital supporter pack
August 06, 2024
by
sgadrat
1
Hey, The Super Tilt Bro.'s digital supporter pack is out! This is for those of you who want to contribute to the game's continued development, like donating but with rewards! The supporter pack contai...
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Super Tilt Bro. 2.1: NTSC fixes for the gold!
June 05, 2024
by
sgadrat
5
What's new in the game? Story mode Fixed a small visual glitch on platforming stages and improved contrast on the "retry" screen. What's new under the hood? Gold! This is a very small change for a rel...
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Modern cryptography on the NES
May 11, 2024
by
sgadrat
4
#NES, #8bit, #devlog, #assembly
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the technical trouble begins! Nice little c...
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Super Tilt Bro. 2.0: The one!
May 08, 2024
by
sgadrat
4
How is production going? We have almost all the needed elements to start the production. That's why we drop the "Release candidate" status, baring any big surprise this version should end being in the...
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Super Tilt Bro. 2.0-rc4: Buff the outsiders!
April 03, 2024
by
sgadrat
4
Progress on the physical release Last months, the focus has been set on the physical release. We are a bit late on schedule, and I am sorry for that. We really wanted to get the perfect cart as the ri...
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Super Tilt Bro. 2.0-rc3: Sinbad's patch
February 01, 2024
by
sgadrat
6
Physical release news If this patch comes close from the last, the reason has to do with the physical release. The cartridge's hardware is in stabilization phase, which means APIs for the game should...
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Super Tilt Bro. 2.0-rc2: The first release candidate
January 17, 2024
by
sgadrat
3
What's new in the game? Redesigned mode selection menu The Arcade mode becomes the Story mode, and gets the screen space it deserves. Also, the support page is replaced by the social page: no more don...
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Super Tilt Bro. 2.0-beta7: Revenge of the Sage
August 16, 2023
by
sgadrat
2
What's new in the game? Footstool Jump, aerial jump, wall jump, special jump, ... Definitely not enough. Let me introduce the brand-new footstool jump! Yes you can use your opponent as a footstool to...
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Super Tilt Bro. 2.0-beta6: Gameplay adjustments
June 14, 2023
by
sgadrat
4
What's new in the game? Kickstarter is over My first time on this side of the Kickstarter, and a huge success! Thank you! Gameplay adjustments This update focus on refining the base mechanics of the g...
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We're on Kickstarter!
April 24, 2023
by
sgadrat
3
Hello, After years of developing both, the platform-fighter game for the NES and cartridges with a Wi-Fi chipset to play online, here we are! Broke Studio, the well known publisher specialized on retr...
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Super Tilt Bro. 2.0-beta5: Better arcade mode, new music and fixes
March 15, 2023
by
sgadrat
1
What's new in the game? New music Spirit of chivalry, by Kilirane, can be heard in game. The knight, overwatching the battlefield. He is calm, yet will storm-in soon. Arcade Arcade mode has received t...
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Super Tilt Bro. 2.0-beta4: New musics, refined mechanics, and a terrible secret!
December 17, 2022
by
sgadrat
What's new in the game? New musics Two new musics by Tuï can be heard in the game. We also hear that a half-baked jukebox is hidden somewhere. Useful to listen the soundtrack, if you can find it ;) N...
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Super Tilt Bro. 2.0-beta2: The urgent nerf
October 03, 2022
by
sgadrat
3
What's new in the game? The Sage hit by a nerf This is a very little release, the new character was way too strong and buggy. So, the biggest change is his nerf and fixes. The problem was the Sage's n...
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Super Tilt Bro. 2.0-beta1: New character, new adventure!
September 27, 2022
by
sgadrat
2
What's new in the game? A new challenger! From the depths of the Internets, where the dark magic of retro-gaming is omnipresent, here comes the Video Game Sage! The Sage is a close-combat focused char...
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Hotfix: 2.0-alpha12
March 13, 2022
by
sgadrat
2
2.0-alpha12 is a really small fix: playing Kiki online often crashed the game. This is no more the case. What happened? When the game receives a message from the server, it deserialize general informa...
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Super Tilt Bro. 2.0-alpha11: Skins, dreams, and rock'n roll!
March 02, 2022
by
sgadrat
3
What's new in the game? New musics Two new musics can be heard in game. The first, inspired by the stage "The Hunt," is composed by Kilirane. The second, inspired by Kiki, is composed by Tuï. Improve...
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Music driver: when you can't do a thing, find another way!
January 29, 2022
by
sgadrat
2
#Chiptune, #development, #NES, #gamedev
Hey! Today topic is music! ... *hmm* OK, it is about the code playing musics. Super Tilt Bro. version 2 has better musics than the old version, by a long shot. It was not easy, the old music driver is...
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Super Tilt Bro. 2.0-alpha10: Improved netcode, and movesets
December 05, 2021
by
sgadrat
3
What's new around the game? Community is growing The Super Tilt Bro.'s Discord server sees more and more active users. To the point it finally fills its initial purpose: to help find an online match...
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Super Tilt Bro. 2.0-alpha9: Redrawn menu, replays, and wishlist
September 09, 2021
by
sgadrat
3
What's new around the game? Wishlist the cartridge now! Ok, there is no Steam for retro game cartridges. We do it in the pure homebrew tradition: our wishlist system is crafted at home with love! To w...
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Super Tilt Bro. 2.0-alpha8: New musics, and fixes
June 29, 2021
by
sgadrat
3
What's new in the game? New musics Two new musics, by Kilirane, can be heard in game. The first is inspired by Sinbad, while the second depicts Pepper's personality. You will also notice that the main...
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Super Tilt Bro. 2.0-alpha7: Welcome Pepper & Carrot!
May 19, 2021
by
sgadrat
4
What's new in the game? New character Pepper is a young witch from the awesome online comic Pepper & Carrot. She lives a thrilling life, learning alchemy and witchcraft while exploring the world, and...
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Super Tilt Bro. 2.0-alpha6: Worldwide ranking!
March 05, 2021
by
sgadrat
2
What's new in the game? Ranked play You can now choose between “Casual” or “Ranked” mode. Casual plays just like before, while in ranked, your have a Match Making Rating (MMR). Winning a match...
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Benchmark: C compilers for the 6502 CPU
February 05, 2021
by
sgadrat
5
#development, #8bit, #NES, #retro, #gamedev
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may want speed, ease of use, compliance to the...
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Rollback netcode on the NES, the gory details
January 11, 2021
by
sgadrat
2
#development, #devlog, #NES, #Netcode, #rollback
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage. Time to take a step back, see how the...
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Super Tilt Bro. 2.0-alpha5: everything is possible online!
January 07, 2021
by
sgadrat
2
What's new in the game? You can now play any character on any stage online! Pick your character, and select a stage before going online. That's it, no string attached. The actual stage will be picked...
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Smoother netplay, stronger Sinbad!
November 28, 2020
by
sgadrat
2
Super Tilt Bro. 2.0-alpha4 What's new in the game? Sinbad's gameplay reworked Sinbad is now way more interesting to play. Focus points are to improve his recovery, fix weird behaviors, and reward skil...
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New music engine, and some gameplay
October 18, 2020
by
sgadrat
2
Super Tilt Bro. version 2.alpha3 What's new in the game? Kiki's platforms It was a long-awaited improvement. Kiki's platforms have been nerfed while making it funnier to play with. Platforms now stay...
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Hotfix: New stage available for netplay
August 14, 2020
by
sgadrat
1
#hotfix
Next regular patch will take time to release. There is a lot of "under the hood" challenges lefts, and it takes time to implement correctly. So today (14/08/2020), is a special hotfix day. Adding some...
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Real time online gaming with the NES
June 14, 2020
by
sgadrat
3
#Netcode, #rollback, #development, #devlog, #NES
Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We "simply" put a WiFi chipset in the cartridge, and let's rock! New m...
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Super Tilt Bro. online... Online? ONLINE!
June 11, 2020
by
sgadrat
1
An online game for the NES What's new in the game? Online gameplay Super Tilt Bro. for NES, is a game for the NES. Is the NES capable of network play? YES! The idea is to put a WiFi chip in the cartri...
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Super Tilt Bro. version 2, first ALPHA
March 05, 2020
by
sgadrat
3
Back to ALPHA! What? It's been more than one year without update. Not that the project stopped. Not that progress was slow. After the release, it was time to re-think things. Super Tilt Bro. version 1...
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Making a moddable game
October 09, 2019
by
sgadrat
5
The previous entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a game imply designing it, drawing it and...
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Adding new characters to Super Tilt Bro.
June 17, 2019
by
sgadrat
2
The Super Tilt Bro.'s engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds of characters and so many hours of gamep...
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Beginning the work on v2, rethinking positions
May 08, 2019
by
sgadrat
2
All Super Tilt Bro. cartridges are now shipped. It is time to begin to work on the second version . It all begins with in-depth refactoring. Let's fix version 1's shortcomings before making a better g...
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Version 1.1, the ultimate Super Tilt Bro.
February 28, 2019
by
sgadrat
What's new in the game? Not much! This version fixes a visual glitch on real hardware and improve menus on NTSC systems. That's all! But, why this micro release? As you may have noticed, both fixes ar...
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Version 1.0, the final destination!
October 26, 2018
by
sgadrat
1
#release
What's new in the game? Version number Betas are over. Now is the great stuff! After more than two years working on this project, it surpassed all my expectations. It was an experiment, it became a pr...
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What's on the menu? Beta-6!
May 15, 2018
by
sgadrat
#nes, #devlog, #fighting
What's new in the game? New stage: The hunt This fourth stage is based on a very simple and enjoyable layout. It is super friendly, it is relaxing to play on it... until the orb appears! The player th...
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So pretty, so Beta-5!
February 09, 2018
by
sgadrat
#devlog, #beta, #nes
What's new in the game? Improved menus Menus evolved a lot, with special care for the transition. Now the menus scroll to each other, and fade-out to start a game. Also, the clouds on the title screen...
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No pitfall, it is Beta-4!
November 11, 2017
by
sgadrat
#nes, #8bit, #development
What's new in the game? No more swearing The bad*ss scimitar has been renamed to awesome scimitar. Thanks to a fellow smasher, Super Tilt Bro us now appropriate for more people. The Pit, completely re...
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Artificial intelligence on the NES
July 31, 2017
by
sgadrat
1
#artificial intelligence, #NES, #8bit, #gamedev, #retro
Introduction The implementation of artificial intelligence (AI) in games is certainly not something new, but this art matured greatly in the last decades. In this article, we will aim at taking the be...
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One year of development and a great Beta-2
June 20, 2017
by
sgadrat
What's new is Super Tilt Bro Beta2? Tons of visual effects The goal of this release was to improve the in-game feeling, the game is now more vibrant and furious. It was super fun to implement, the gam...
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From alpha to beta, the big leap
May 15, 2017
by
sgadrat
Today's Super Tilt Bro. release is especially important. There is the last shiny big feature shipped, of course, but mostly the version changed from ALPHA-7 to BETA-1. As for what that means, let's de...
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