Super Tilt Bro. 2.0-rc3: Sinbad's patch


Physical release news

If this patch comes close from the last, the reason has to do with the physical release. The cartridge's hardware is in stabilization phase, which means APIs for the game should not change much anymore, even while some implementation details are still being finalized. This is the perfect time to begin to test upgrade and reset to factory in real conditions as, for it to be really real, we need at least two official versions of the game that run on the same version of the mapper.

In other news, we designed the manual and the box. Adding to the digital comic book and OST that were already ready that mean we have everything needed in this department.


What's new in the game?

New cutscene

The story mode was lacking an ending cutscene. When you beat the boss, you were just given the score screen without even knowing if Sinbad got his cake.

This is fixed!

(Sorry, no screenshot, you will have to beat the game to know :) )

Sinbad balance

Sinbad's new side-tilt came with a fair share of balance issues and bugs. Strange behaviors on wind boxes, moving platforms and player two are now fixed. As for the balance, the end lag can now only be cut by jump moves, so Sinbad has to follow with aerial attacks to combo and the last hitbox connects more consistently as the multi-hit hitboxes, even if weak, throw the opponent with a terrible downward angle.

Files

super_tilt_bro.zip Play in browser
86 days ago
Super_Tilt_Bro_(E).nes 512 kB
86 days ago
super-tilt-bro-linux64.tar.gz 3 MB
86 days ago
super-tilt-bro-macos12.zip 77 MB
86 days ago
super-tilt-bro-windows.zip 9 MB
86 days ago

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Comments

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I'm a UX/UI Designer and I'm looking for someone to bring a game from my board game to the SNES or NES, If you want to take a look at the project, please, hit me up. I started to work on Construct 3 but I'm not a developer, I have all the soundtrack, and design ready to go, but my idea is to do that for SNES, GENESIS OUR NES.


Preview of the Board Game: