Super Tilt Bro. 2.1: NTSC fixes for the gold!
What's new in the game?
Story mode
Fixed a small visual glitch on platforming stages and improved contrast on the "retry" screen.
What's new under the hood?
Gold!
This is a very small change for a release, and there is a good reason for that. The focus was on fixing the last NTSC bugs that slipped by our european PAL-centric tests. Now that it is done, we have a version that is definitely good for production. For sure this time, we even started the production with it!
The most pressing issues solved are a purely hardware glitch that scrambled sprites on some NTSC systems, and the rescue mode which displayed badly on any NTSC systems. Finally, Sinbad's side-tilt was barely usable because of your favourite lazy developper checking only the most significant byte of a constant that is 1.0 in PAL but 0.8 in NTSC 🤦️
Files
Get Super Tilt Bro. for NES
Super Tilt Bro. for NES
Smash bros-like NES homebrew
Status | In development |
Author | sgadrat |
Genre | Fighting |
Tags | 8-Bit, Local multiplayer, Multiplayer, NES (Nintendo Entertainment System), Pixel Art, platform-fighter, PvP, Retro, sourcecode, Versus |
Languages | English |
More posts
- Digital supporter pack32 days ago
- Modern cryptography on the NESMay 11, 2024
- Super Tilt Bro. 2.0: The one!May 08, 2024
- Super Tilt Bro. 2.0-rc4: Buff the outsiders!Apr 03, 2024
- Super Tilt Bro. 2.0-rc3: Sinbad's patchFeb 01, 2024
- Super Tilt Bro. 2.0-rc2: The first release candidateJan 17, 2024
- Super Tilt Bro. 2.0-beta7: Revenge of the SageAug 16, 2023
- Super Tilt Bro. 2.0-beta6: Gameplay adjustmentsJun 14, 2023
- We're on Kickstarter!Apr 24, 2023
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