What's on the menu? Beta-6!
What's new in the game?
New stage: The hunt
This fourth stage is based on a very simple and enjoyable layout. It is super friendly, it is relaxing to play on it... until the orb appears!
The player that succeed to hit the orb gains power. How much power? Something like “NO WAY! GO AWAY FROM MY ORB!!!” power.
Improved menu graphics
Adding borders to interface elements definitely make the menus feel more... finished.
Also, the configuration screen was the first menu of the game and its design shown its age. Completely revamped, it is now the prettiest menu in existence!
What's new under the hood?
Steering behaviors
In the new level, the orb floats in the air. It seems so natural that we do not think of it, but NES games generally don't feature such organic movements. Actually, the orb uses an approach that was not yet discovered on Super Mario Bros' release year: steering behaviors.
The idea is pretty simple and gives great results. Each frame: draw a vector for each goal of the orb, sum up these vectors, it is the new velocity of the orb. Bellow illustrated for the three following goals: Go between players, avoid player one and keep the same velocity.
Files
Get Super Tilt Bro. for NES
Super Tilt Bro. for NES
NES homebrew inspired by Super Smash Bros
Status | In development |
Author | sgadrat |
Genre | Fighting |
Tags | 2D, 8-Bit, Local multiplayer, Multiplayer, NES, Pixel Art, PvP, Retro, sourcecode, Versus |
Languages | English |
More posts
- Rollback netcode on the NES, the gory details6 days ago
- Super Tilt Bro. 2.0-alpha5: everything is possible online!10 days ago
- Smoother netplay, stronger Sinbad!50 days ago
- New music engine, and some gameplay91 days ago
- Hotfix: New stage available for netplayAug 14, 2020
- Real time online gaming with the NESJun 14, 2020
- Super Tilt Bro. online... Online? ONLINE!Jun 11, 2020
- Super Tilt Bro. version 2, first ALPHAMar 05, 2020
- Making a moddable gameOct 09, 2019
- Adding new characters to Super Tilt Bro.Jun 17, 2019