Super Tilt Bro. 2.0-alpha7: Welcome Pepper & Carrot!
What's new in the game?
New character
Pepper is a young witch from the awesome online comic Pepper & Carrot. She lives a thrilling life, learning alchemy and witchcraft while exploring the world, and its dungeons. The comic itself is of excellent quality, and free (go read it!) It does not only mean that you don't pay money nor watch ads to access it. It is free as in freedom, you are free to read it, print it, improve it (if you can), to do fan-art, ... Actually, to put Pepper in Super Tilt Bro. is assumed fan art! (Did you know? Super Tilt Bro. share the same freedom ideas.)
Now, how does she play in Super Tilt Bro.?
Pepper is a fast-moving, short-ranged character with unrivaled combo ability. She can teleport around, and fly on her broomstick giving her the mobility to follow combos, even on strong hits. She also throws firework potions around, giving her a decent zoning and strong juggling.
Kiki changes
Kiki's recovery move is to draw a platform behind her feet. It was originally her down-special, which was unintuitive. In the last version it was change to be the neutral-special, which was not better. The only good mapping for a recovery move is up-special, so it is finally correctly, and definitely fixed!
Down-tilt had no startup-time nor end-lag. It was not on par with the design of Kiki, who should hit strongly but being punishable if she misses. It was also too strong, so there is now a little startup-time and some end-lag.
Counter-strike now keeps some momentum. It should not impact gameplay much, but feels more natural.
Formerly, you could fly by spamming up-special. It is fixed, try it and you will fall (while appearing ridiculous.)
Common gameplay changes
Fast-fall is now activated by releasing the down-button. It allows inputting down-aerial, and down-special without involuntarily fast-falling.
Input of down and up attacks has been eased, the game is more tolerant to other buttons being pressed at the same time. It is especially noticeable when attacking at the beginning of a jump, controls feel more responsive.
Fast-fall is now cancelled by mid-air jumps.
Online mode
Improved netcode on connections with high variance in ping. Because there is server-side prediction, on such connection it happened that the game receive inputs in the future. It was terribly handled, leading to big desynchronization between players.
Fixed being disconnected for being idle more than 30 seconds in game (only on the web client.)
Added a new menu “Settings” in online mode. From there you can create an account for ranked play, configure your Wi-Fi (only on real cartridges), or update the game (also on real carts.)
Files
Get Super Tilt Bro. for NES
Super Tilt Bro. for NES
Smash bros-like NES homebrew
Status | In development |
Author | sgadrat |
Genre | Fighting |
Tags | 8-Bit, Local multiplayer, Multiplayer, NES (Nintendo Entertainment System), Pixel Art, platform-fighter, PvP, Retro, sourcecode, Versus |
Languages | English |
More posts
- Digital supporter pack90 days ago
- Super Tilt Bro. 2.1: NTSC fixes for the gold!Jun 05, 2024
- Modern cryptography on the NESMay 11, 2024
- Super Tilt Bro. 2.0: The one!May 08, 2024
- Super Tilt Bro. 2.0-rc4: Buff the outsiders!Apr 03, 2024
- Super Tilt Bro. 2.0-rc3: Sinbad's patchFeb 01, 2024
- Super Tilt Bro. 2.0-rc2: The first release candidateJan 17, 2024
- Super Tilt Bro. 2.0-beta7: Revenge of the SageAug 16, 2023
- Super Tilt Bro. 2.0-beta6: Gameplay adjustmentsJun 14, 2023
- We're on Kickstarter!Apr 24, 2023
Comments
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Cool!
Thanks