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hi, very good game !

i have two ideas for your game  :

+ first miss the random level on the random character

+ second , why don't put players on one room , before play the vs ?

this problem , can resolve as worm armageddon , with a server , without pay, with irc  ! internet relay chat , as many command & conquer game - type https://cncnet.org/dawn-of-the-tiberium-age

inside the game , as a irc , chat and play . Is big work for nes game , but is a bit great idea ! bye thanks for your game

Just checked back in

Sunny's moveset being a reference to that of Mario in Smash 64 is cool

Pepper is still ridiculous and I love it

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Also just 5-stocked every Hard CPU and either the VGSage CPU is incredible or just hard counters Pepper cause I struggled

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i'm not a fan of nes games, but this game is amazing, especially the idea of hardware pushing wi-fi feature.

i'm more of a sega fan, though. if this game was on the 16-bit sega genesis/mega drive, it would look way better than the nes original, with several new features, more colorful graphics, larger and detailed sprites, and better sound quality. the wi-fi feature on the mega drive version would be cool, too.

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Wi-Fi on Genesis is actually a thing.

There is a variant of the NES cart for Genesis in the work (search for rainbow-net on github to get the technical documentation,) and there is a game named "1985 World Cup" with working Wi-Fi feature (with a specific cart just for that game I think.)

No platform-fighter yet though. I won't do it because maintaining one game already keeps me quite busy but I'd like to see it come to life too 🤩

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lets go a new update 2.2 i really like how sunny feel in this game really good movement also :D good job sgadrat!!!!

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Thanks ☺️

Hey Roger, my name's Ryan and I'm one of the lead developers of spruceUI, a free and open-source firmware overhaul for the Miyoo A30 (which is a low-powered Linux device aimed primarily at retro game emulation). I recently created an app that allows users to browse and download freeware games over Wi-Fi directly to their devices. I really enjoy Super Tilt Bro. and I was wondering if you'd be interested in allowing us to host and distribute your game for free to our user base. I couldn't find an explicit license for the game, so of course I wanted to check with you on the matter.

If you would like to discuss this prospect and any concerns you may have, please feel free to reach out to me on Discord, where my username is @rymsar, or simply reply to me here. Thanks, and keep up the awesome work!

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Hello Ryan,

There is absolutely no issue redistributing the game. It is licensed under the WTFPL, as documented in the source: https://github.com/sgadrat/super-tilt-bro/blob/master/LICENSE

Have a nice day, and thank you for letting me know you like Super Tilt Bro., as the dev that's heart warming ❤️

Great game! Are there any plans for new content, such as stages or characters? If there is, what is the best place to follow news?

Thanks ❤️

There is a new character in the work, and some more planned. As well as new mechanics, balance, and other content. Super Tilt bro. development is steady.

Best place to follow it are:

- The Discord server,

- @SuperTiltBro on Twitter,

- or follow the devlog right here

Pick the one(s) of your liking. The devlog is focused on patch notes and from time to time articles about the development. The Discord is where the community meets for jabber, tourneys, and some out of topic talks. The twitter is between both as it relates patch notes and notable community events.

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Definitely the best yet ambitious fighting game ever made for NES, it deserves a PC remake!

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Thank you!

If I had infinite free time, I would have plans for an HD PC version, with modern graphics yet cross compatible with the NES version 🤘

hi sgadrat! i playing your game on Nestopia emu and i want to know how to patch the emu to play online. you can help me? :3 

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Wow. Just wow. The Ai even knows how to dash-dance.

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Amazing!!! Jesus loves you by the way my friend, i hope you have a lovely day today :)

having so much fun playing online on my nes!! Such a remarkable feat! Good job guys! 😁

Thank you 😊

Have fun!

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this game is super fun to play, even with just a keyboard. maybe thats biased considering that i used to play melee with keyboard, but i still find this incredibly enjoyable. i think that vg sage is by far the best character

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Thank you for playing, happy to hear you like the game :)

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Just got my Kickstarter cart today. Woo! Still getting used to the moves but have been enjoying VG Sage. Especially love his animations.

It’s pretty wild being able to play an online multiplayer game on the NES!

Have fun ♥️

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Very cool that you’ve made this! I appreciate extending the life of older technology like this game does.

That said, I’m having trouble with running it on my everdrive. I just get a gray screen. Am I missing something?

Thanks!

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If you took the Super_Tilt_Bro_(E).nes from this page, it is a "mapper 30" ROM (also named UNROM-512 sometimes.) You may have to update your everdrive's firmware to run it. Obviously, you won't have online functionality since the everdrive does not have an embeded wi-fi chip.

If you took the .nes from the Linux/Windows/MacOS version, it is incompatible with the everdrive 

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Thank you for the information! I updated my N8’s firmware and that did the trick :) much appreciated.

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good game but the final battle for story mode sucks because most deaths are just falling off the stage because its harder to recover from that distance.

Amazing! I hope I can donate soon. Also, do you plan on having any grapplers? Keep the good work :)

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Thanks.

There is no clear plan to add a grappler soon but the needed mechanics are comming so it will be a possibility. Projectiles will come first with next planned characters 😉

How are updates handled on physical cart? (can updates be downloaded via wifi and stored on cart?)

In the online menu, the "Settings" section has an "Update" entry. It is deactivated on emulator but will dowload the latest version and reprogram your cart with it on physical version.

In case something would go wrong, you will have the option to reset to the factory version.

can you nerf sinbad a bit lol bc all you need to do to win is forward Q and up W

(1 edit)

Yes, it is planned. I need a way to make it unsafe on shield without modifying the move too much.

Meanwhile, the best counter is to jump over forward-special and punish its end-lag or the whiffed up-w.

Why in the heck would you configure the defaults Q and W instead of Z and X? 😅

this is very cool you said this was a hack of super Mario Bros. for the nes?

Thanks. It is 100% original code though, not a hack of any existing game.

Hi, 

following this example :

https://smash-crusade.itch.io/crusade

do you have plans to add more characters ? 

In that case it is a well done game ,condensed into a nes game .  Congratulations !

Yes, we have more characters planned. At least two from the console homebrew community are next :)

But we'll be nowhere near Crusade's gigantic roster. I hope to be able to put 8 characters in the cart before facing storage space issues.

And thanks for the kind words ♥️

(1 edit) (+1)

Sinbad Side Tilt got a buff yay

Now it no longer whiffs its early hitbox when approaching grounded opponents at the cost of no more high reaching hitbox and longer startup.

It also doesn't chain into itself and applies better shield pressure.

Overall, very good change

(-1)

noth

(maybe) new tech just dropped, at least for me.

Using D-tilt or D-special during a shield ignores the shield release animation, meaning combo starters like Pepper's D-tilt can be used almost immediately without problem. As a Pepper main, I am very happy about this.

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Yes, it's by design down tilts and special are out of shield moves. Also Pepper is the only char who can start a combo on an opponent on her back while she's in shield (down-spe into foward-tilt.)

Also, a jump can cancel the end of the shield vanishing animation, but unlike down attacks, it does not skip the entire animation.

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VGSage gets an out-of-shield kill option with D-tilt that KOs at about 20% from the ledge so thats kinda strong

But Pepper can use Down Special at the ledge out of shield and then Side Tilt for a (probably) true combo that kills at almost any%

After over a year of procrastination, Project Igbik is semi-complete, as my computer isnt able to run the game on download so i have no way of testing it or knowing whether it works, but theoretically it is complete

https://smiley09.itch.io/project-igbik is the link to the .JSON because i have no idea how modding works tbh

I love your animations! The character is really nice! 🤩️

After a year, it still hard to build the game. No worries, I got you covered :)

The character exceeded the 16 KB size limit, so I had to butcher your animations to remove frames for shrinking it into a ROM. Anyway it still look great!

The ROM with Igbik is here, it whould work on any NES emulator (even web-based or on phone): https://super-tilt-bro.com/shares/stb_igbik.nes

Certainly not what you had in mind movement wise, but these thing require tuning and being able to build the game to test changes. I have plans to make it easier, but priorities shifted, so it will not happen in near future. It is impressive you got that far without being able to test your mod!

Last but not least, your mod with changes required for it to build the ROM above: https://super-tilt-bro.com/shares/igbik.json

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Thank you :)

This character is really cool, except whenever I use side b the character flys erractically off the stage and destroys himself. Laughs. Not sure what the glitch is but just wanted to let someone know :) 

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