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I tried to plug 2 controllers to my laptop to play with my friend but it only let the 1st player play with a controller and forced the 2nd player to use the key bored is there a way to fix that 

edit- Never mind i figured it out 

Haha, glad you got it solved. I would have been of little help I fear 😅

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I want this game to get popular because, well, ot's a great game, but at the same time I dont because then I'll lose my title as one of the best Super Tilt Bro. players in the world

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Every character's best move

Sinbad:

Sinbad's Aerial Neutral Special is by far the strongest move in his toolkit, performingessentially anything you need. Damage? Check. It deals 8% per hit and is a multi hit. Quick move to pull out? Check. Safe landing option? Check. Combo move? Approaching tool? Check and check. This move has it all.

Kiki:

Kiki's Forward Tilt is easily the best move for her simply due to its sheer damge and range. It outranges almost every other attack and deals a solid 8%, making this a staple in her moveset

Pepper:

Neutral Special is Pepper's essential tool, starting combos, allowing her to recover and to escape combos. It works as a useful spawn trap to help you get in close, and lets you start many combos leading into her more powerful moves, like Forward Air.

VGSage:

VGSage's moveset is pretty evenly spread out in terms of power (aside from Side Special), but his Dash Attack is probably the best of the bunch, starting a lot of combos, and if done correctly, can give VGSage a lot of aerial momentum leading to quick KOs off the side. I would also give this spot to the inital part of his run for doing the same thing, but running isn't really a move.

I have no idea why I make these but they're strangely fun to do anyways heres a Drip Pigeon 

(12 edits)

Sinbad:

  • Great stage control
  • Fast, long lasting attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Up Special beats most edgeguards
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Aerial Neutral Special has a massive hitbox, deals massive damage, is cancelable, and is one of the safest landing options in the game
  • Up Air lasts a long time, can juggle and has a falling hitbox
  • Easily punishable
  • Small range

Kiki:

  • Good stage control
  • Spear-like range keeps opponents out
  • Good combos
  • Great jab
  • Great for gimping recoveries offstage
  • Useful counter with high knockback
  • Able to use her walls as a shield to poke through
  • Great tilts (Forward Tilt deals 8% and has great range, KOs off the side incredibly early)
  • Strong aerials
  • Down Tilt/Air spikes
  • Lack of unique moves
  • Lack of killing moves (Forward Tilt/Air, Down Tilt/Air
  • Worst recovery of the roster

Pepper:

  • Huge knockback options
  • Has a projectile
  • Has a fail-safe to recover or escape a combo or continue her own
  • High knockback aerials (note: Neutral Air can KO at 0% if at the edge)
  • Damaging Down Tilt -> Up Tilt -> Up/Forward Air
  • Good edgeguarding jab
  • Spiking Forward Air can drag down opponents and KO them very early
  • Most tilts and dash attack combo into her killing aerials
  • Neutral Special true combos into Dash attack, setting up powerful combos that can KO at even 0%
  • Recovery has low vertical gain, requires setup of Neutral Special to recover well vertically
  • Very low damage
  • Few killing moves (Neutral Air, Forward Air)

VGSage: 

  • Great combo potential
  • High knockback move that will land if given enough time
  • Hard to counter recovery
  • High damage
  • Jab covers ledge very well
  • Has a neutral air that reverses combos
  • Dash Attack-> Dash Attack -> Up Air/Forward Air kills insanely early
  • Kamikaze offstage option in Down Special
  • Area controlling Down/Up Tilt
  • Dash Attack lasts very long and can be used in reverse very quickly
  • Dash Attack -> Forward Air KOs at any percent from near the middle of the stage
  • Slow movement speed

I think VGSage still needs a nerf to his Dash Attack speed - it gives him way too much momentum if he jumps at the start of it, leading to KOs off the side incredibly early, and Sinbad needs a nerf to his Aerial Neutral Special (smaller hitbox, less damage) and Dash Attack (lower knockback).

Kiki may need buffs to her specials a small amount, making her Neutral Special last long enough to be more than just "Make them land early so I can hit them with an Up Tilt".

Pepper is in a pretty good place at the moment, can still hold her own against the other characters due to her high knockback options and mixups. 

This is my updated analysis of the characters and what they would need to become more balanced. Also, meet the big hitter Igbik!

(Yes, I know he's small)

I will have a few more of his alternate colors later, tap the image for the link

Let me know if you want me to make more sprites

*Me, acting like I know what's best for the game*

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Haha, that's cool. Sorry for the late reply. I love your analyse of characters, exactly the kind of feedback I lack the most. Thank you!

About lgbik, I won't pick it in the official build because I am really touchy with which character should make it to the main roster. But, I admit he is promising and would fill a hole in the current cast. Did you know the game can be modded, we even have a character editor: https://benoitryder.github.io/stb-mod-editor/#/ for now it is quite technical to build the game after creating a character in the editor, but I could personally help with that when you are happy with the character in the editor ;)

Cool! I'll be sure to check it out!

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Project Igbik is underway!

how do i play this game on computer?

Dowload the Linux, Windows or MacOS version depending on your system and launch it.

Alternatively, you can download the itch.io client that should diwnload the appropriate version when you click "install" on Super Tilt Bro.

Thanks,but i cant find the application or even a way to launch it

Click that "Download Now" button on the game's page

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this is so cool!

Thank you ♥️

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really good! I love the speed at which this game moves, I like the 4th character

Thanks 😊

realizes that windbox accelerates other movement...

I was running at my friend from behind and they used punch wrong way, but i jumped over them and windbox sent me flying into blast zone.

VGsage punch is crazy

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Very fun game , it has lot's of potential but I wish more people knew about it. One suggestion would be to add a harder cpu level

Thanks!

A new CPU level would be cool, I am sure I have that somewhere on the TODO-list. Sadly it means rewriting chunks of the AI's logic, so I have to focus on more impacting changes first. Notably, next release the Arcade mode should be way more enjoyable than now 😉

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I am now a Vgsage main

whats the next character???

Not yet decided ;)

Do you have any suggestion?

I think a character that has slow mobility and lacking combo potential but massive damage would fill in an empty slot relatively well. We have: 

Kiki - Ranged controller

Pepper - Weak setup character with complex combos and dragging moves

Sinbad - Combo speedster

VGSage - Good damage with powerful combos

I think something similar to a shadow warrior would fit the role pretty well. Here's an image for my concept - his name is Igbik. He uses his Jade Sword to deal massive damage and start strong combos relying on momentum. It's hard to find an opening with how slow he is, but if he can find one, you're in for a tough time. (I'll make more sprites if you like the concept)

how to make private room

When going to "private", the game asks you a password.

Put whatever you want in it, and tell you friend to put the same password. You will be matched together.

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ohh i see got it

hello love the game but i cant join the discord

Weird, the link seems to still be valid. What is the error message?

when i press the link it says invite invalid so i dont know 

it say I got good connection with no red popup no matter how long I wait nobody matches up with me i play on brower by the way

This is because there are not a lot of players.  Your chances to be on a server at the same time as another user are very thin. The game is quite unknown :)

You can still play online with your friends, or come on Discord to ask if someone wants to play in our matchmaking channel ;)

ok thanks

this is cool

 but online mode not working

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Damn, I just tested, everything seems fine.

What exactly is the problem? Does it freeze when choosing "casual", or when you already choosed your server and estimating latency, or ingame?

Are you on browser or desktop? If on browser, when trying to go online without fullscreen, do you see a red popup saying that your performance are too weak?

Thanks for saying it's cool though 😊

This game is awesome! You should add final smashes!

Thanks!

Final smashs would be a nice addition to the game.

What are these characters from?

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Sinbad is the mascot of the Ogre3D graphics engine.

Kiki is the mascot of the Krita painting software.

Pepper is the main character of the webcomic Pepper&Carrot.

VGSage is the mascot of the VideoGameSage forum.

The first three are from the free and opensource culture. Based on Super Tilt Bro. being an opensource project.

The last one is from the retrogaming community, because this is a game for the NES.

krita?

Kiki is Krita's mascot yeah :)

We should do a 1v1 sometime, sgadrat.

Sure come on Discord, we'll se when we are both available

nerf neutral special

I agree. I plan to remove the hitboxes on prepare time, maybe reduce the range of the strong hitbox, and maybe increase end lag duration.

Another thing that would be cool would be to have the big animation + instakill only once per game (maybe on the sage's last stock). Normal, punch would be powerful but not instakill.

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Yeah. Also, what is The Knight? I have been wondering ever since I saw it in the description.

ingame? It is the character from the big animation when you hit your punch.

In lore? It is another character from the VideoGameSage forum.


Ohhhhhhhhh. I see. 

whats "The Knight"

dawg new character is my main now B)

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LETS GO NEW UPDATE!!!!!!

Yeah! New character and new game mode 🔥

Let me know your best times in arcade ;)

Ayo my high score is 1.47. The trick to the Final Boss is to spam side attack. I definitely didn't rage so hard I spammed ;)

When is the  release date for the new character ?

I am on the final stages of working on it.

The new character pushed the engine beyond its limits, I had to change quite a few things and now need to fix what broke as a result 🤓

I can't give a date, but for sure the next update will be big 😉

I'm excited

Who is the new character?

I am working on the Sage from the VideoGameSage retrogaming forum.

I guess this is the best display I have of the in-development version: https://mobile.twitter.com/RogerBidon/status/1564585957696872462

The character will be heavier than others, with high ground mobility but poor aerial speed, multi-hit attacks, and a kind-of falcon punch with a big full-screen animation.

If you couldn't tell, I'm this games biggest fan B)

YAY NEW CHARACTER!!!

Also the Kiki on the fair difficulty only spams light attack and it gets extremly annoying

Easy and Fair AI are actually the same code than Hard AI with longer reaction time. I guess you run toward Kiki, so the time she take a decision, you are so close she can only jab.

Improving AI is on the plan. Notably for Kiki who may benefit a lot from using her specials more. It will come in quite some time though (I am currently working on a new character and an arcade mode.)

In the mean time you may try to jump more against her, forcing her to use aerials.

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Love this game!!!

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I'm really into this game. I main Pepper and if used right, her infinite combo can be a devastating combo. Her edge guard is also extremely good.

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Smash Bros NES demake is not something I would expect anyone to ever make with really good tight controls 🤯

Deleted 1 year ago

On the web version: click the controller images at the bottom of the screen, or the cross icon at the top.

On the desktop version: go to "controller inputs" in the menus.

(4 edits) (+1)

Sinbad:

  • Great stage control
  • Fast attacks
  • Good combos
  • High knockback
  • Good mobility/recovery
  • Amazing edgeguard
  • Kills incredibly early
  • Side special hits straight down-works as a spike or a combo move
  • Speedy aerials reverse combos
  • Easily punishable
  • Small range

Kiki:

  • Good stage control
  • Moderate recovery but hard to use and predictable
  • Spear-like range keeps opponents out
  • Good combos
  • Great jablock
  • Great for gimping recoveries offstage
  • High knockback/high startup move (down special)
  • Lack of unique specials
  • Lack of killing moves
  • Hard to use

Scarlet:

  • Good multi-hit options
  • Has a chargeable projectile
  • Has a fail-safe to recover or escape a combo
  • Great aerials
  • Damaging up-down combo
  • Recovery has low vertical gain
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This is my analysis on the characters. It's probably a little bit off, but i just thought it would be neat.

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Nice analysis!

It matches mine on most points. Except for Kiki's recovery which I think is the poorest of the game. You can recover high because "double jump -> spe up -> double jump" can gain a lot of height rapidly. But if you are forced to recover low, it is too predictable, you don't have any tool to hit a edgeguarder, and wall-jump does not allow a second up-spe.

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Sinbad is lowkey cracked i think he needs a nerf

thats just me tho

I agree.

I will try my best to get him back to others level. I just fear to ruin what makes him so pleasing to play: very good frame data. This is a point where he is too good, but also what makes him so reactive controler in hand :/

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perhaps lower knockback/damage on neutral special and higher knockback on down special

Is it possible to play without a controller? Its not loading for me.

You can play with the keyboard.

The game is not loading and shows only a grey screen? If you are playing in the browser I am interested in browser's error messages in the developper console. And which browser/operating system are you using?

Chrome, Incoginito, Windows 10

Fixed ;)

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My friend is trying to take credit for your game and at school says he made it on his personal laptop, we are doing a competition to see who is better at coding and I do not want be beaten by a kid who steals other peoples work, especially since my crush knows about it.

Please reply and somehow prove that it is not him.

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I am not him, I graduated a long time ago ;)

Thank you.

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If I ever become a famous developer you are on my good list.

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I haven't played this game in a while and I come back to new music and skins! That's cool. Also, I have a suggestion. What if you added an extra-hard diffuculty? Don't mean to brag (I'm definitely bragging) but hard mode is too easy for me. Anyway, I'm excited to see future updates, this game is really good. 5/5 stars

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Thank you for the feedback!

An extra-hard mode would be cool indeed. It would require me to improve significantly the AI though, as hard mode is already unleashing all current logic can do. I definitely add it to my TODO-list, thanks for suggesting it.

An arcade mode is in the work, with a timer so you can improve your score each time, and possibly opponents with unfair advantages.

Oh, and did you try the Konami code on the title page?

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I did not try the konami code, that's an interesting secret!

does it work with controllers I am trying to play it via game controller but it doesn't seems to work for me. 

P.S. my controller works perfectly fine on this https://gamepadtest.com/

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Every controller that works with gamepadtest should work. You may have to configure it though. Configuration can be opened by clicking the "cross" icon on top or the gamepad images at the bottom of the screen.

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love the game. im exited to see future updates.

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